Mastery Tower is a live in-classroom game experience designed to boost student engagement and deepen learning by closing skill gaps. As part of the concept team, I helped bring the idea from a vague direction into a fully fleshed-out experience.

Deliverables
Product, Branding

Role
Product, Branding

I collaborated with research, brand, product, and engineering to help define the game mechanics, user flow, and levels. My role included storyboarding key sequences and designing an intuitive experience for teachers and students.

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I led the design of the UI, ensuring it was clear, functional, and optimized for projection. The interface was crafted to help teachers navigate the game easily while maintaining an engaging, approachable design.

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I collaborated with another designer to establish the game’s visual direction, creating illustrations for different levels. I also helped art direct the animation and sound to match the playful, low-fi, and weirdness of the game direction.

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